/*
 * map_file.h
 *
 * This file contains the source code describing the structs used to generate,
 * read, and work with the Adventure map files.
 */

#ifndef MAP_FILE_H_
#define MAP_FILE_H_

struct map_header {
    unsigned int height;
    unsigned int width;
};

struct map_tile {
    unsigned char type;
    unsigned char altitude;
};

#endif
